Research

UNDER REVIEW (* Invited; + Includes Student Researcher)

*Buckels, E., Whitty, M., & McCreery, M.P. (Eds.) (2017 Publication Date). Special issue: Examining personality and individual differences in cyberspace. Personality and Individual Differences.

 

REFEREED PUBLICATIONS

McCreery, M.P. & Krach, S.K. (in press). How the human is the catalyst: Personality, aggressive fantasy, and proactive-reactive aggression among users of social media. Personality and Individual Differences. doi: 10.1016/j.paid.2017.06.037

+Krach, S.K., McCreery, M.P., Wilcox, R. & Focaracci, S. (2017). Considerations for consultation: Research-based use of behavioral logs to manage classroom behaviors. Intervention in School and Clinic. 53(2), p.67-73. DOI: 10.1177/1053451217693366

+Krach, S.K., McCreery, M.P., & Rimel, H. (2017). Examining teachers’ behavioral management charts: A comparison of Class Dojo and paper-pencil methods. Contemporary School Psychology. 21(3), p. 267-275, DOI: 10.1007/s40688-016-0111-0.

+Krach, S.K., McCreery, M.P., Ye, W., Mohammadiamin, H., & Cirks, C. K. (2017). Diagnostic utility of the social skills improvement system performance screening guide. Journal of Psychoeducational Assessment. 35(4), p. 391-409, DOI:10.1177/0734282916636500.

+Krach, S.K., McCreery, M.P., & Guerard, J. (2017). Cultural-linguistic test adaptations: Guidelines for selection, alteration, use, and review. School Psychology International. 38(1) p. 3-21, doi: 10.1177/0143034316684672

McCreery, M.P. (2016). Temperament as a behavioral construct: Assessing the classroom environment and student-teacher relationship. Intervention in School and Clinic, 51(4), p. 238-243, doi:10.1177/1053451215589176

Krach, S.K., McCreery, M.P., Jones, W.P., & Loe, S.A. (2016). Do dispositional characteristics influence reading? Examining the impact of personality on reading fluency. Reading Psychology, 37(3), p.470-486. doiI:10.1080/02702711.2015.1066908.

Tettegah, S.Y., McCreery, M.P., & Blumberg, F.C. (2015). Toward a framework for learning and digital games research. Educational Psychologist, 50(4), 253-257, doi: 0.1080/00461520.2015.1134330.

Krach, S.K., Doss, K., & McCreery, M.P. (2015). Multilingual versions of popular social, emotional, and behavioral tests: Considerations for training school psychologists. Trainers’ Forum: Journal of the Trainers of School Psychologists, 33(3), p.3-26.

+McCreery, M. P., Vallett, D. & Clark, C. (2015). Social interaction in a virtual environment: Examining socio-spatial interactivity and social presence using behavioral analytics. Computers in Human Behavior, 51, p.203-206.

McCreery, M.P., Krach, S.K., & Nolen, A.L. (2014). The protagonist and their avatar: Learner characteristics in a culture of simulation. The International Journal of Gaming and Computer-Mediated Simulations, 6(2), p.30-37.

McCreery, M.P., Schrader, P.G., Krach, S.K., & Boone, R. (2013). A sense of self: The role of presence in virtual environments. Computers in Human Behavior, 29(4), p.1635-1640.

McCreery, M.P., Krach, S.K., Schrader, P.G., & Boone, R. (2012). Defining the virtual self: Personality, behavior and the psychology of embodiment. Computers in Human Behavior, 28(3), p.976-983.

McCreery, M.P., Schrader, P.G., & Krach, S.K. (2011). Navigating massively multiplayer online games: Evaluating 21st century skills for learning within virtual environments. Journal of Educational Computing Research, 44(4), p.473-493.

Krach, S.K. & McCreery, M.P. (2010). Use of reliability data in score interpretation: or Why use the technical data when making diagnostic decisions. The School Psychologist, 64(1), p. 8-17.

Schrader, P.G. & McCreery, M.P. (2008). The acquisition of skill and expertise in massively multiplayer online games. Educational Technology Research and Development. 56, p. 557-574.

 

REFEREED SPECIAL ISSUES

McCreery, M.P., Tettegah, S.Y., & Blumberg, F.C. (Eds.). (2015). Special issue: Psychological perspectives on games and learning. Educational Psychologist, 50(4).

Tettegah, S.Y., McCreery, M.P., & Harley, J. M. (Eds.) (2014). Special issue: Exploring identity, emotions, and social behaviors with virtual environments. The International Journal of Gaming and Computer-Mediated Simulations, 6(3).

Tettegah, S.Y., McCreery, M.P., & Harley, J. M. (Eds.). (2014). Special issue: Emotions, identity, and learning in virtual environments. The International Journal of Gaming and Computer-Mediated Simulations, 6(2).

 

PSYCHOLOGICAL TEST REVIEWS

* McCreery, M.P. (2017). Review of Taylor-Johnson Temperament Analysis® [2012 Edition]. In J. F. Carlson, K. F. Geisinger, & J. L. Jonson (Eds.), Buros Mental Measurement Yearbook, 20. Institute of Mental Measurements, University of Nebraska Buros Institute of Mental Measurements.

 

EDITED BOOKS

Tettegah, S.Y. & McCreery, M.P. (Eds.). (2015). Emotions and technology, communication of feelings for, with and through digital media: Emotions, technology, and learning.  Waltham, MA: Elsevier.

 

REFEREED BOOK CHAPTERS

Schrader, P. G., McCreery, M. P., & Vallett, D. (2017). Performance in situ. In Baek, Y. K. (Ed.) Game-based learning: Theory, strategies and performance outcomes, Hauppauge, NY: Nova Science Publishers.

Krach, S.K., & McCreery, M.P. (2015). Technology and positive behavioral interventions and support: Evaluation, selection, and implementation of computer-based socioemotional training. In Tettegah, S. Y. & Espelage, D. (Eds.) Emotions and technology, communication of feelings for, with and through digital media: Emotions, technology, and behavior, Waltham, MA: Elsevier.

McCreery, M.P., Krach, S.K., & Nolen, A.L. (2015). The protagonist and their avatar: Learner characteristics in a culture of simulation. In Management Association, Information Resources (Ed.), Gamification: Concepts, Methodologies, Tools, and Applications (pp. 129-138). Hershey, PA: Information Science Reference. (Reprinted from The International Journal of Gaming and Computer-Mediated Simulations, 6(2), pp.30-37, 2014).

Schrader, P.G. & McCreery, M.P. (2012). Are all games the same? Examining three frameworks for assessing learning from, with, and in games. In Ifenthaler, D., Eseryel, D., & Ge, X. (Eds.) Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives.  New York, NY: Springer.

Schrader, P.G., Lawless, K.A., & McCreery, M.P. (2009). Intertextuality in massively multiplayer online games. In Ferdig, R.E. (Ed.) Handbook of research on effective electronic gaming in education.  Hershey, PA: Information Science Reference.

 

EDITORIAL PREFACES

Tettegah, S.Y., & McCreery, M.P. (2015). Preface to emotions, technology, and learning. Emotions and technology, communication of feelings for, with and through digital media: Emotions, technology, and learning.  Waltham, MA: Elsevier.

Tettegah, S.Y., McCreery, M.P., & Harley, J. M. (2014). Exploring identity, emotions, and social behavior with virtual environments. The International Journal of Gaming and Computer-Mediated Simulations, 6(3), p. iv-vi.

Harley, J. M., Tettegah, S.Y., & McCreery, M.P. (2014). Exploring identity, emotions, and learning in virtual environments: An introduction. The International Journal of Gaming and Computer-Mediated Simulations, 6(2), p. iv-vi.

 

CONFERENCE PROCEEDINGS

+Laferriere, J., McCreery, M. (2017). Examining the efficacy of a bullying prevention video game: An intervention for pre-service teachers. In M. Pivec, & J Grundler (Eds) Proceedings of the 11th European Conference on Games Based Learning. (pp. 952-954). Reading, UK: Academic Conferences and Publishing International Limited

Schrader, P.G., Lawless, K.A., & McCreery, M.P.  (2009). Online research methodologies: Forum discourse, literacy practices and intellectual exchange. Proceedings of the Hawaiian International Conference on Education.

Schrader, P.G., Lawless, K.A., & McCreery, M.P. (2008). Inter- and intra- textuality in massively multiplayer online games. Proceedings of the Education and Information Systems, Education and Information Systems, Technologies and Applications.

Schrader, P.G., Lawless, K.A., & McCreery, M. P. (2008). Gamer discretion advised: How MMOG players determine the quality and usefulness of online resources. Proceedings of the Society for Information Technology and Teacher Education.

 

PROFESSIONAL PRESENTATIONS 

+McCreery, M. P., Bacos, C. A., Laferriere, J. & Krach, S. K. (accepted). Video games as performance assessments: How executive functioning influences the learning process. 2018 American Educational Research Association Annual Conference, New York, NY.

+McCreery, M. P., Laferriere, J., Bacos, C. A., & Krach, S. K. (accepted). Video games as a model for assessing learning behaviors. 2018 American Educational Research Association Annual Conference, New York, NY.

Tetzlaff, D. M., Morgan, J., Spies, T, & McCreery, M. P. (accepted). Using mobile technology to increase the math achievement and engagement of students with disabilities. 2018 American Educational Research Association Annual Conference, New York, NY.

+Krach, S. K., Guerard, J., McCreery, M. P., Dennis, L., Harris, E. L., & Gardiner, J. (accepted). Independent Evaluation of Q-Interactive: Paper Equivalency of PPVT-4 with Preschoolers. Presentation to be given at Annual Convention, National Association of School Psychologists.

+Bacos, C. A., Laferriere, J. & McCreery, M. P. (accepted). Game-based models in education: The democracy of creating shared experiences. 98th Annual Conference of the Association of Teacher Educators

+Bacos, C., Xing, H., McCreery, M. P., & Krach, S. K. (2017). Examining the role of forced-choice games on learner decision-making, metacognition, and problem-solving. North American Simulation and Gaming Association (NASAGA) Conference

+Laferriere, J. & McCreery, M. P. (2017). Video games as an intervention for pre-service teachers understanding of bullying. European Conference on Game Based Learning.

McCreery, M. P. & Krach, S. K. (2017). Personality, Aggressive Ideations, and Proactive Aggression Among Users of Social Media. American Psychological Association Annual Convention, Washington, D.C.

+Guerard, J., Krach, S. K., Eftaxas, D., Mullin, B., Dennis, L., & McCreery, M. P. (2017). Anxiety, performance, and gender: Q-Interactive vs. paper-based testing. National Association of School Psychologists, Annual Convention, San Antonio, TX.

+Krach, S. K., McCreery, M. P., & Rimel, H. (2017). Behavioral management charts: Comparing Class Dojo and paper-pencil methods. National Association of School Psychologists, Annual Convention, San Antonio, TX.

Krach, S.K., McCreery, M.P., & Vallett, D. (2016). Interconnected relationships: Academic skills, school behaviors, and motivation to learn. National Association of School Psychologists, Annual Convention, New Orleans, LA.

McCreery, M.P., Krach, S.K. & Hamilton, N. (2015). Exploring gender differences: Locus of control and proactive/reactive aggression. American Psychological Association Annual Convention, Toronto, Canada.

+Nardi, N., McCreery, M. P. & Kuch, F. (2015). Fostering social connection: Do avatar-based facial expressions convey emotion. Western Psychological Association 95th Annual Convention, Las Vegas NV.

+Clark, C., McCreery, M. P. & Vallett, D. (2015). Social behavior within a virtual environment: Exploring the role of social presence in socio-spatial interactivity. Western Psychological Association 95th Annual Convention, Las Vegas NV.

+Krach, S.K., Doss, K., & McCreery, M.P. & Vazquez, E. (2015) Best practice in multilingual assessment: Examining the use of translated versions of social, emotional, and behavioral scales. Trainers of School Psychology Conference, Orlando FL.

McCreery, M.P., Krach, S.K., & Hamilton, N. J. (2014). Exploring gamer traits: Personality’s influence on aggression and aggressive fantasies. American Psychological Association Annual Convention, Washington D.C.

Jones, W.P., Kuch, F., & McCreery, M.P. (2014). Big-5 personality characteristics and university student discretionary time online.  Nevada Conference on Digital Learning, Las Vegas, NV.

McCreery, M.P., Nolen, A., & Krach, S.K. (2014). My avatar, myself: The role of personality in defining an authentic virtual environment. American Educational Research Association Annual Conference, Philadelphia, PA.

Krach, S.K., McCreery, M.P., Jones, W.P., Loe, S.A., Stohlberg, P., Bjork, K. & Hughes, L. (2014). Reading fluency as a “top-down” process: Justifying the need for computer-based assessment. National Association of School Psychologists, Annual Convention, Washington, DC.

McCreery, M.P., Schrader, P.G., & Krach, S.K. (2013). Mediating virtual learning environments: The role of presence with personal behaviors. American Educational Research Association Annual Conference, San Francisco, CA.

*McCreery, M.P. (2013). The emerging virtual self: Implications for psychological systems design. Entertainment Software and Cognitive Neurotherapeutics Society, Los Angeles, CA.

Krach, S.K., McCreery, M.P., Jones, W.P., Loe, S.A., & Beale, H.B. (2013). Personality and performance: A comparison of NEO-FFI data with reading fluency. National Association of School Psychologists, Annual Conference, Seattle, WA.

McCreery, M.P., Krach, S.K., Schrader, P.G., & Boone, R. (2012). The psychology of embodiment: Personality, behavior and the virtual self. American Psychological Association Annual Convention, Orlando, FL.

Krach, S.K., & McCreery, M.P. (2012). Professional tips for school psychologists: Efficient and ethical technology use. National Association of School Psychologists, Annual Conference, Philadelphia, PA.

McCreery, M.P., Schrader, P.G., & Krach, S.K. (2011). Experts and novices in virtual space: Spatial behaviors, learning, and issues in education. European Association for Research on Learning and Instruction, Exeter, United Kingdom.

Schrader, P.G., Lawless, K.A., & McCreery, M.P. (2009). Massively multiplayer online games: Forum discourse as an indicator of literacy practices and intellectual exchange. European Association for Research on Learning and Instruction, Amsterdam, Netherlands.

Schrader, P.G., Lawless, K.A., & McCreery, M.P. (2009). Analysis of forum discourse as an indictor of multiliteracies in authentic contexts. American Educational Research Association Annual Meeting, San Diego, CA.

Krach, S.K. & McCreery, M.P. (2009). Impact of subtest and composite score reliability on interpretation. National Association of School Psychologists, Boston, MA.

Schrader, P. G., Lawless, K.A., & McCreery, M.P.  (2009). Online research methodologies: Forum discourse, literacy practices and intellectual exchange. Hawaiian International Conference on Education, Honolulu, HI.

Schrader, P. G., Lawless, K.A., & McCreery, M.P. (2008). Inter- and intra-textuality in massively multiplayer online games. Education and Information Systems, Technologies and Applications, Orlando, FL.

McCreery, M.P., Schrader, P.G., & Lawless, K.A. (2008). The social engagement of information: What MMOGs can teach us about multi-text environments. American Educational Research Association Annual Meeting, New York, NY.

Schrader, P. G., Lawless, K.A., & McCreery, M.P. (2008). Gamer discretion advised: How MMOG players determine the quality and usefulness of online resources. Society for Information Technology and Teacher Education, Las Vegas, NV.

*McCreery, M.P. (2007). Digital worlds: The shape of things to come. Clark County School District Summer Institute, Conference of Technology, Las Vegas, NV.

Schrader, P.G. & McCreery, M.P. (2007, April). The acquisition of skill and expertise in massively multiplayer online games. American Educational Research Association Annual Meeting, Chicago, IL.

Schrader, P.G. & McCreery, M.P. (2006, June). How did you get so good? An investigation of expertise in the World of Warcraft. The Games Learning and Society Conference, Madison, WI.


CREATIVE WORKS AND RESEARCH INSTRUMENTS

McCreery, M.P. & Krach, S.K. (2008). Five Factor Model Behavioral Observation Matrix. Unpublished instrument.

McCreery, M.P. (2008). The Virtual Environment Behavioral Assessment Matrix. Unpublished instrument.

Schrader, P.G., Lawless, K.A., & McCreery, M.P. (2007). Informational Resources and Massively Multiplayer Online Games. Retrieved October 17, 2007 from http://instudio.education.unlv.edu/research/consent_intertextual.htm.


GRANTS (FUNDED OR SUBMITTED)

Beck, J., Vallett, D. B., & McCreery, M. P. (2015). Creation of the Nevada educator performance framework online training system. Great Teaching and Leading Fund. Co-Principal Investigator, $218,000.00.

McCreery, M.P. & Krach, S.K. (2015). The Social Express – A Tier II Intervention, Materials Grant, The Language Express, Co-Principal Investigator, $50,000 of Computer Software.

McCreery, M.P. & Krach, S.K. (2014). The Social Express – A Tier I Intervention, Materials Grant, The Language Express, Co-Principal Investigator, $50,000 of Computer Software.

 

GRANTS (UNFUNDED)

Krach, S. K. & McCreery, M.P. (2016). Using Minecraft for stealth assessment: Direct measurement of childhood aggression, Spencer Foundation, Co-Principal Investigator, $49,710 requested.

McCreery, M. P. & Boone, R. (2015) Data visualization to inform education policy using geospatial mapping. Collaborative Interdisciplinary Research Award: Emerging Area Seed Grant, University of Nevada Faculty Opportunity Award. Principal Investigator, $30,000, unfunded.

Morgan, J. & Vallett, D (2015). Exploring instructional techniques to increase cognitive complexity used by students with disabilities in secondary science classrooms. Institute of Education Sciences: Special Education Research CFDA 84.324A. $1,175,458.00, Contributor unfunded.

 

GRANT EVALUTION

Spies, T.G. , Skramstad, E., & Scott, C. (2015). Project BELL: Blended English language learning. U.S. Department of Education. $134,343.